[9] Trent Oster on building “BioWare 0.6 Mark 2” on pcgamesn.com (11/23/2012)
Trent Oster
Trent's early days at Bioware | Why BG & why now | Competition | Revival of Infinity Engine and RPG development | Trent's selection of companions in BG | Dave & storytelling | Game’s difficulty | New content | Importance of modding | Bioware today | DLC
[8] Beamdog’s Trent Oster on Baldur’s Gate for iPad on pockettactics.com (11/22/2012)
Trent Oster
Touchscreen editions | UI enhancements for iPad | Android | Next project | iOS & Android platform support
[7] Interview with Trent Oster on rpgamer.com
Trent Oster
Overview of BG for new gamers | Key features of BGEE | New character & party mechanics | Accessibility for newcomers | Multiplayer & crossplay | DLC | Cut & edited content | Console version | Biggest challenges & most rewarding moments | Pre-production | Next projects
[6] Baldur’s Gate: Enhanced Edition Breathes New Life Into a Classic on tor.com (11/20/2012)
Trent Oster
Infinity engine's major enhancements | Original development team's feedback | Consoles & Linux edition | Delay | BG2:EE | Icewind Dale and Planescape: Torment | NWN | BG3 | Overhaul Games | Future of PC gaming | Mods & community | Trent's development vision | Trent's book reading list
[5] Enhanced interview: making a classic better on shacknews.com (11/16/2012)
Trent Oster
Delay | Co-op | Console edition | New content | Price decisions & DLC for the iPad | Black Pits as stand-alone adventure | AI | Level cap | Voice over/actors | New music | Pricing | Linux version | BG2:EE | DLC
[4] How fans translated “close to a million words of dialog” in new Baldur’s Gate localizations on pcgamer.com (11/16/2012)
Trent Oster
Extent of dialogue | Trent's NWN/Atari story at Bioware | Localization efforts | Creators' collaboration with the community
[3] Hi, Reddit! I'm Dave Gross, author of Pathfinder Tales and Forgotten Realms novels, and lead writer for Baldur's Gate: Enhanced Edition. on reddit.com (11/14/2012) [closed]
Dave Gross
[2] Sorcerer’s Place Plays 20 (+2) Questions With Trent Oster on sorcerers.net (11/13/2012)
Trent Oster
Motivation for BGEE | Enhancement Trent is most proud of/worried about | The greatest obstacle | market for games like BG on mobile platforms | Modding | Fan content in BGEE | DLC | Inspiration for The Black Pits | BGEE content in BG2EE | BG3 | Delay | Lessons learned working on BGEE
[1] We are Overhaul Games, the team behind "Baldur's Gate: Enhanced Edition". Ask us (almost) anything! on reddit.com (08/28/2012) [closed]
Trent Oster, Cameron Tofer, Nathan Willis, Scott Brooks, Dave Gross, Phillip Daigle, Coriander Dickinson, Keith Soleski, Alex Molzahan
Please let me know, if interviews are missing on this list.
Trent Oster
Trent's early days at Bioware | Why BG & why now | Competition | Revival of Infinity Engine and RPG development | Trent's selection of companions in BG | Dave & storytelling | Game’s difficulty | New content | Importance of modding | Bioware today | DLC
[8] Beamdog’s Trent Oster on Baldur’s Gate for iPad on pockettactics.com (11/22/2012)
Trent Oster
Touchscreen editions | UI enhancements for iPad | Android | Next project | iOS & Android platform support
[7] Interview with Trent Oster on rpgamer.com
Trent Oster
Overview of BG for new gamers | Key features of BGEE | New character & party mechanics | Accessibility for newcomers | Multiplayer & crossplay | DLC | Cut & edited content | Console version | Biggest challenges & most rewarding moments | Pre-production | Next projects
[6] Baldur’s Gate: Enhanced Edition Breathes New Life Into a Classic on tor.com (11/20/2012)
Trent Oster
Infinity engine's major enhancements | Original development team's feedback | Consoles & Linux edition | Delay | BG2:EE | Icewind Dale and Planescape: Torment | NWN | BG3 | Overhaul Games | Future of PC gaming | Mods & community | Trent's development vision | Trent's book reading list
[5] Enhanced interview: making a classic better on shacknews.com (11/16/2012)
Trent Oster
Delay | Co-op | Console edition | New content | Price decisions & DLC for the iPad | Black Pits as stand-alone adventure | AI | Level cap | Voice over/actors | New music | Pricing | Linux version | BG2:EE | DLC
[4] How fans translated “close to a million words of dialog” in new Baldur’s Gate localizations on pcgamer.com (11/16/2012)
Trent Oster
Extent of dialogue | Trent's NWN/Atari story at Bioware | Localization efforts | Creators' collaboration with the community
[3] Hi, Reddit! I'm Dave Gross, author of Pathfinder Tales and Forgotten Realms novels, and lead writer for Baldur's Gate: Enhanced Edition. on reddit.com (11/14/2012) [closed]
Dave Gross
[2] Sorcerer’s Place Plays 20 (+2) Questions With Trent Oster on sorcerers.net (11/13/2012)
Trent Oster
Motivation for BGEE | Enhancement Trent is most proud of/worried about | The greatest obstacle | market for games like BG on mobile platforms | Modding | Fan content in BGEE | DLC | Inspiration for The Black Pits | BGEE content in BG2EE | BG3 | Delay | Lessons learned working on BGEE
[1] We are Overhaul Games, the team behind "Baldur's Gate: Enhanced Edition". Ask us (almost) anything! on reddit.com (08/28/2012) [closed]
Trent Oster, Cameron Tofer, Nathan Willis, Scott Brooks, Dave Gross, Phillip Daigle, Coriander Dickinson, Keith Soleski, Alex Molzahan
Please let me know, if interviews are missing on this list.