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A "head canon" thread - how does the NPC come to life in your own imagination? (expect spoilers)

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The NPCs all take life in our imaginations uniquely, and we develop our own personal vision of them.

One example for me is Faldorn, who I'm using now for only the second time in nearly 15 years of playing the game. Because she is charged by her order with the task of investigating the Iron Throne, and because of the True Neutral alignment required for druids which is supposed to be all about balance, I'm currently imagining her as a poised, coolly serene spy. And for this game I made her a whole lot better looking:

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(She has a Charisma of 15, let's not forget.)

This conception is loosely inspired by Scarlet Johansson's portrayal of Black Widow in the Avengers.

Now, from the standpoint of her lines in the game, about all we get is that she's 1) rather terse, 2) totally devoted to the Oak Father, and 3) once or twice perhaps (if at all) she's apt to voice her contempt towards civilization, given that she is as a member of the Shadow Druid sect. She will get into it with Jaheira, a Harper who embraces civilization. But in my game Jaheira and Khalid left the party much earlier, and I don't expect their return.

And then of course in BG2 Faldorn is developed into more of a hardcore fanatic. So if we take that into account I guess I could have played her more as sort of a grunting, feral, stick figure of a Shadow Druid. But that doesn't seem like as much fun to me.

In my own current game she does have her radical sensibilities about civilization being a blight. But she is tasked with being a spy, essentially. So she does not wear her heart on her sleeve. She keeps her inner convictions under wraps. She is reserved in general, and definitely about her most heartfelt beliefs. And that is in the interest of being effective in completing her mission. I would say that is in accord with high Wisdom.

I felt it would be enjoyable to take some slight liberties with the character concept to make her a little more complex and spice up the game a little bit. I'd like to think that my concept of Faldorn for this game remains roughly within the vague framework the game gives us.

Anyway, that's just one example.

What are some of the ways that the NPCs for either BG1 or BG2 get more development in your own head as you play them?

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