Hi all I wanna know which is your strongest party, creating all 6 characters on your own.
For me is:
1) Warrior Berserker Gnome true neutral, starting with katana (celestial fury) and shield, then later in the game crom fayer or dark blade (which is awesome)
Why gnome? High spell saving throws
Why berserker? Fu*k demiliches and mind controllers
Why true neutral? No way to be lawful in order to be berserker and no way to be good in order to use dark blade. Plus in the end I always choose the evil path for a warrior (str and cons bonus)
2) Paladin inquisitor, human, lawful good, with 2h sword (Carsomyr)
Why inquisitor? Immune to hold and charm, fast and powerful dispel magic, true seeing and can equip carsomyr!
3)Half-elf Ranger-cleric multiclass, neutral good, with flail of ages and shield
Why? Can cast both cleric and druid spells. Cleric spell are the best but druid insect swarm is the casters' death!
Do you see lots of mages? INSECT SWARM = all dead
4) Thief Swashbuckler, half-orc, true neutral, dual wield, with long sword (in main hand) and kundane (or belm) in offhand. Later put points in katanas.
Why swashbuckler? No Backstab? Who cares? Try to kill a dragon with backstab=> immune
Why halforc? high strenght and constitution
If you give Crom fayer to Berserker, you can give celestial fury of dark blade to swashbuckler.
I also heard that "the equalizer" held in off hand will give hit bonuses also to main hand attacks.
So: celestial fury+kundane(belm) in order to have high stun chance
dark blade+equalizer in order to sure hitting and getting strenght draininig from enemies.
5) kensai warrior till level 9 then dual to mage, lawful good, staff of ogre magi
Why kensai? high hp and ac bonus
Why staff of ogre magi? another dipelling weapon! Nobody cares about damage! Irenicus will cry!
And Invisibility at will!!!
6) 6th character: whatever you want!
- another berserker to crush enemies
- a bard skald who can buff your party
- an elven archer (i'm not sure about this cause some enemies are immune to missile weapons)
For me is:
1) Warrior Berserker Gnome true neutral, starting with katana (celestial fury) and shield, then later in the game crom fayer or dark blade (which is awesome)
Why gnome? High spell saving throws
Why berserker? Fu*k demiliches and mind controllers
Why true neutral? No way to be lawful in order to be berserker and no way to be good in order to use dark blade. Plus in the end I always choose the evil path for a warrior (str and cons bonus)
2) Paladin inquisitor, human, lawful good, with 2h sword (Carsomyr)
Why inquisitor? Immune to hold and charm, fast and powerful dispel magic, true seeing and can equip carsomyr!
3)Half-elf Ranger-cleric multiclass, neutral good, with flail of ages and shield
Why? Can cast both cleric and druid spells. Cleric spell are the best but druid insect swarm is the casters' death!
Do you see lots of mages? INSECT SWARM = all dead
4) Thief Swashbuckler, half-orc, true neutral, dual wield, with long sword (in main hand) and kundane (or belm) in offhand. Later put points in katanas.
Why swashbuckler? No Backstab? Who cares? Try to kill a dragon with backstab=> immune
Why halforc? high strenght and constitution
If you give Crom fayer to Berserker, you can give celestial fury of dark blade to swashbuckler.
I also heard that "the equalizer" held in off hand will give hit bonuses also to main hand attacks.
So: celestial fury+kundane(belm) in order to have high stun chance
dark blade+equalizer in order to sure hitting and getting strenght draininig from enemies.
5) kensai warrior till level 9 then dual to mage, lawful good, staff of ogre magi
Why kensai? high hp and ac bonus
Why staff of ogre magi? another dipelling weapon! Nobody cares about damage! Irenicus will cry!
And Invisibility at will!!!
6) 6th character: whatever you want!
- another berserker to crush enemies
- a bard skald who can buff your party
- an elven archer (i'm not sure about this cause some enemies are immune to missile weapons)