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What does "Ghost Dust" innate ability of the Dust Mephit Familiar do?

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I'm thinking of running a neutral evil or lawful evil fighter/mage in my first BGEE run-through and have been looking at the evil familiars (or at least how they are in SOA, they might, and perhaps should, be toned-down in BGEE, assuming they're available at all). Anyway, the neutral evil familiar is the Dust Mephit, this can cast the very useful "Glitterdust" spell one a day, but also have "Ghost Dust" as an innate they can use twice a day. I'm not exactly sure what this does, though, as there does not seem to be a corresponding spell - can anyone clarify?

I've tried using it, and it *seems* to be a party friendly group disabling spell, those enemies who fail the save are said to be "Irritated by ghost dust", so it obviously does *something*, but I'm not clear what this is.

The Imp familiar that lawful evil gets can polymorph, which is very cool, but confers less HP to the PC in SOA, and let's face it, your familiar will be in your pack most of the time, so those HP are probably the main benefit of familiars, which is one of the reasons I'm considering neutral evil over lawful evil (also easier to RP, I think).

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