Hello all! I am looking forward to getting to know you and become a part of this community, if at all possible. I have loved this game since I was a kid and since I was a kid my understanding of the game has continuosly evolved, though not always advanced.
I started playing BG 2 last night, and on top of some advice on making a character that I can really stick with (Dungeon Masters and D&D vets, I really could use your insights based on a light "personality profile" I'll be posting in a second. Kinda like the "ask questions to determine your class" type of games).
Since finding out that a BG1 enhanced edition is coming out in eight days, I'm wondering if I should shelf the character I got and wait, since as someone who really gets into the RP-aspects of the character, it'd be too weird to play both simultaenously. I want the char I start in the Enhanced BG1 to be the one that finishes in Throne of Bhaal.
That said, the ONLY class and race I've beaten the game on, and played multiple times, was an Elven Ranger/Stalker. Race-wise I'm pretty set on being a half-elf this time around. I like the way it fits in with Sarevok. I, like some of you, probably, create little nuanced histories in my head and conversations to fit in. If my char is a half-elf I'd like Sarevok's mother and Durango Teryn Vigil's mother to be the same. Except Bhaal was in the form of an elf, obviously.
The characters I've experimented with over the past year and especially last night was a half-elf cavalier (used the editor), chaotic good, as I feel the God of Murder blood in his veins should create a true dichotomy about the real nature of who my character really is. In spite of not wanting to kill he obviously winds up with a massive body count. Now the reason I'm not too sure on this character is I'm afraid of losing flexibility, or maybe being surpassed by the fighter/clerics fighter/mages mage/thiefs, etc. Basically, the multi-classes. I've never been much of a spell caster in ANY rpg. I'm very combat oriented. I know a lot of weapons have come out that make it so you don't need to hunt after the Holy Avenger if you want the biggest, baddest, weapon in the game anymore.
All that said, I still crave the idea of it, I've never seen a paladin in the upper-levels and while I could use the editor to level him up and test him out (and likely will) it's kinda hard to get a real feel for it in the long term. Plus it feels kinda spoilery. I'd like to be impressed with my progress instead of feeling like I'm traveling down the road to a destination I set up via an editor days or weeks before. Knowing exactly what type of char I'll have at the end. Does that seem stupid? Probably...:P
What would be the costs and benefits, after reading this and seeing how neurotic and asperger-y I am (I do have aspergers, totally just making fun of myself, not the disease), do you think any of you could help me do a pro-con and cost-benefit analysis of a few multi-classes as well as kit-classes?
So I got the Cavalier, Half-Elf, they will all be half-elven and named Durango Teryn Vigil. A Fighter/Cleric sounds very promising to me, but they can't use edged weapons, same with cleric/ranger, though the idea of using stealth mixed with being able to have the same combative powress of a fighter-cleric is certainly enticing. If I did this type of character, knowing how combat oriented I am (though my desire to use spells has basically pulled a 180, partly in thanks due to Skyrim, partly because I was really impressed with the ranger/cleric I designed last night, again, I didn't want to take him too far or make him too powerful as I would feel "spoiled" by it.)
A fighter-mage is another one, though I don't like the idea of having basically the same paper-doll and no armor for, well, ever. This character seems too spell-oriented to me but perhaps some of you kensai/mages or fighter/mages can explain to me why I would love this character, or why I would probably hate it :)
I considered doing another ranger, though Minsc almost turned me off to the idea. I LOVE Minsc but he really seems more like a fighter than a real ranger, his WIS score is so low he doesn't really benefit from much there. All that said, any rangers here care to make a case on why you think I'd dig a second playthrough, as an adult with a better understanding of character development and who is not cheating or OPing my character.
Fighter/Mage/Thief, the one I've seen many play before for the sheer power of it, though the starting is rather rough, I hear. And I'm not a big fan of the look, as is the issue with the fighter-mage. I suppose for me to want to play those classes a case will be made on why I shouldn't be so focused on obtaining armor.
Thanks so much for reading this very long and overly excited post! I REALLY appreciate your time and patience. :)
I started playing BG 2 last night, and on top of some advice on making a character that I can really stick with (Dungeon Masters and D&D vets, I really could use your insights based on a light "personality profile" I'll be posting in a second. Kinda like the "ask questions to determine your class" type of games).
Since finding out that a BG1 enhanced edition is coming out in eight days, I'm wondering if I should shelf the character I got and wait, since as someone who really gets into the RP-aspects of the character, it'd be too weird to play both simultaenously. I want the char I start in the Enhanced BG1 to be the one that finishes in Throne of Bhaal.
That said, the ONLY class and race I've beaten the game on, and played multiple times, was an Elven Ranger/Stalker. Race-wise I'm pretty set on being a half-elf this time around. I like the way it fits in with Sarevok. I, like some of you, probably, create little nuanced histories in my head and conversations to fit in. If my char is a half-elf I'd like Sarevok's mother and Durango Teryn Vigil's mother to be the same. Except Bhaal was in the form of an elf, obviously.
The characters I've experimented with over the past year and especially last night was a half-elf cavalier (used the editor), chaotic good, as I feel the God of Murder blood in his veins should create a true dichotomy about the real nature of who my character really is. In spite of not wanting to kill he obviously winds up with a massive body count. Now the reason I'm not too sure on this character is I'm afraid of losing flexibility, or maybe being surpassed by the fighter/clerics fighter/mages mage/thiefs, etc. Basically, the multi-classes. I've never been much of a spell caster in ANY rpg. I'm very combat oriented. I know a lot of weapons have come out that make it so you don't need to hunt after the Holy Avenger if you want the biggest, baddest, weapon in the game anymore.
All that said, I still crave the idea of it, I've never seen a paladin in the upper-levels and while I could use the editor to level him up and test him out (and likely will) it's kinda hard to get a real feel for it in the long term. Plus it feels kinda spoilery. I'd like to be impressed with my progress instead of feeling like I'm traveling down the road to a destination I set up via an editor days or weeks before. Knowing exactly what type of char I'll have at the end. Does that seem stupid? Probably...:P
What would be the costs and benefits, after reading this and seeing how neurotic and asperger-y I am (I do have aspergers, totally just making fun of myself, not the disease), do you think any of you could help me do a pro-con and cost-benefit analysis of a few multi-classes as well as kit-classes?
So I got the Cavalier, Half-Elf, they will all be half-elven and named Durango Teryn Vigil. A Fighter/Cleric sounds very promising to me, but they can't use edged weapons, same with cleric/ranger, though the idea of using stealth mixed with being able to have the same combative powress of a fighter-cleric is certainly enticing. If I did this type of character, knowing how combat oriented I am (though my desire to use spells has basically pulled a 180, partly in thanks due to Skyrim, partly because I was really impressed with the ranger/cleric I designed last night, again, I didn't want to take him too far or make him too powerful as I would feel "spoiled" by it.)
A fighter-mage is another one, though I don't like the idea of having basically the same paper-doll and no armor for, well, ever. This character seems too spell-oriented to me but perhaps some of you kensai/mages or fighter/mages can explain to me why I would love this character, or why I would probably hate it :)
I considered doing another ranger, though Minsc almost turned me off to the idea. I LOVE Minsc but he really seems more like a fighter than a real ranger, his WIS score is so low he doesn't really benefit from much there. All that said, any rangers here care to make a case on why you think I'd dig a second playthrough, as an adult with a better understanding of character development and who is not cheating or OPing my character.
Fighter/Mage/Thief, the one I've seen many play before for the sheer power of it, though the starting is rather rough, I hear. And I'm not a big fan of the look, as is the issue with the fighter-mage. I suppose for me to want to play those classes a case will be made on why I shouldn't be so focused on obtaining armor.
Thanks so much for reading this very long and overly excited post! I REALLY appreciate your time and patience. :)