I've sometimes wondered: why aren't some companions afraid to leave your party even though their views conflict with yours?
Scenario 1: You are a Good character in a party with Ajantis, Jaheira, Khalid [insert other staunch defenders of good and justice :) ]... or Keldorn, Jaheira, Mazzy, Minsc... You pick up Xzar and Monty or Viconia or Edwin; Korgan... etc. Your reputation raises too high. Why aren't they afraid that by stating their staunch opposition to your beliefs and their disdain of all that is good you could deem them a threat to society and either dispose of them or present them to the authorities?
Scenario 2: You are an Evil character in a party with other Evil characters and 1 Good. You kick little children, kill kittens, pillage, rape and are a general a-hole. Your reputation hits rock bottom. Why aren't some good (and in this case neutral) characters afraid of leaving? After all, if you have no qualms about backstabbing a priest, stealing from a beggar and tripping an old lady down the stairs why should you care about some guy you met 2 weeks ago who wanted to kill a 'dragon', save his lady or avenge his relatives?
Standing up for what you believe in is all fine and dandy but when the odds are against you, doesn't it seem foolish? From this pov, Imoen seems the most realistic. She might hate your guts if you're evil, but she grew up with you and knows not to cross you.
What does an evil character have to gain by loudly proclaiming his alignment in the middle of a group of 'do-gooders', maybe some of them fanatic? What can a good character win by abandoning his group maybe in a sticky situation... does he think an evil group will let it slide?
From a roleplaying perspective (and not a game limitation) is everyone brave to the point of suicidal? Why not leave in the middle of the night ...while at an inn... while causing a distraction...after preferably having thinned the numbers of the people that might chase you.
I'd like to hear your opinions.
Scenario 1: You are a Good character in a party with Ajantis, Jaheira, Khalid [insert other staunch defenders of good and justice :) ]... or Keldorn, Jaheira, Mazzy, Minsc... You pick up Xzar and Monty or Viconia or Edwin; Korgan... etc. Your reputation raises too high. Why aren't they afraid that by stating their staunch opposition to your beliefs and their disdain of all that is good you could deem them a threat to society and either dispose of them or present them to the authorities?
Scenario 2: You are an Evil character in a party with other Evil characters and 1 Good. You kick little children, kill kittens, pillage, rape and are a general a-hole. Your reputation hits rock bottom. Why aren't some good (and in this case neutral) characters afraid of leaving? After all, if you have no qualms about backstabbing a priest, stealing from a beggar and tripping an old lady down the stairs why should you care about some guy you met 2 weeks ago who wanted to kill a 'dragon', save his lady or avenge his relatives?
Standing up for what you believe in is all fine and dandy but when the odds are against you, doesn't it seem foolish? From this pov, Imoen seems the most realistic. She might hate your guts if you're evil, but she grew up with you and knows not to cross you.
What does an evil character have to gain by loudly proclaiming his alignment in the middle of a group of 'do-gooders', maybe some of them fanatic? What can a good character win by abandoning his group maybe in a sticky situation... does he think an evil group will let it slide?
From a roleplaying perspective (and not a game limitation) is everyone brave to the point of suicidal? Why not leave in the middle of the night ...while at an inn... while causing a distraction...after preferably having thinned the numbers of the people that might chase you.
I'd like to hear your opinions.