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Sturdy or not? Maximum damage from one hit recieved

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Recently while playing BG:EE on the insane difficulty with SCS installed I have begun to wonder how much damage an enemy can inflict in one hit.

I have Yeslick in my party with 56 HP and -6 AC, wearing a helm, so he rarely gets hit, but when he does, it seems hard. While fighting against a flesh golem in a famous cave he became "near death" from one hit - 50 HP went away in one hit, only one.

It's maximum so far but I expect even more from bosses. I think enemy thieves due to their multipliers can inflict insane damage too but this is the different story. When you see a thief becoming invisible you prepare for backstabs but coming into a fight with maximum health (and not little) it's hard to expect to be one-hitted.

Let's share stories about insane critters by enemies who confront your parties in BG:EE.

It will be fun to hear these stories but I have a practical interest too, because I want to know what to expect - having a tank in every armor available doesn't decrease the amount of damage taken when an enemy has a successful attack roll, and even if he's fully cured it's not a guarantee he won't die from one hit. Of course, the insane level increases this damage but I just can't lower the difficulty I'm used to.

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