Sorry, I'm basing this off (my not very reliable) memory, as I'm not at home currently, but my character is basically as follows:
neutral evil gnome fighter/illusionist .. currently around level 9, proficient in two-handed swords, flails, crossbows, two-handed weapon style
equipment: flail that poisons (forget name) + large shield; sword of chaos; heavy crossbow; traveler's robe; bracer's of defense A.C. 6
spells: mostly mirror image, haste, tiny fire meteors (whatever it's called), protection from normal weapons, minor globe of invulnerability, fireball, rebuff spells etc.
I'm currently investigating the Temple Ruins.. finishing up side-quests before I see Bodhi (to give you an idea where I am).
my party consists of Viconia, Edwin, Korgan, Jan and myself/aka Scruffy. I generally focus on using Viconia and Korgan and my character in melee, with Edwin providing backup spellcasting (Jan's a little redundant). because of the armor restrictions, Scruffy isn't really robust enough for melee, but he's kind of a boring spellcaster and as an illusionist lacks the decent buffs usually afforded to a cleric. I suppose I could outfit him with a better crossbow, bolts and spells and forget the hand-to-hand combat .. I'm just frustrated because this happened in my last BG1 playthrough as a Mage/Thief .. she always felt half-evolved
neutral evil gnome fighter/illusionist .. currently around level 9, proficient in two-handed swords, flails, crossbows, two-handed weapon style
equipment: flail that poisons (forget name) + large shield; sword of chaos; heavy crossbow; traveler's robe; bracer's of defense A.C. 6
spells: mostly mirror image, haste, tiny fire meteors (whatever it's called), protection from normal weapons, minor globe of invulnerability, fireball, rebuff spells etc.
I'm currently investigating the Temple Ruins.. finishing up side-quests before I see Bodhi (to give you an idea where I am).
my party consists of Viconia, Edwin, Korgan, Jan and myself/aka Scruffy. I generally focus on using Viconia and Korgan and my character in melee, with Edwin providing backup spellcasting (Jan's a little redundant). because of the armor restrictions, Scruffy isn't really robust enough for melee, but he's kind of a boring spellcaster and as an illusionist lacks the decent buffs usually afforded to a cleric. I suppose I could outfit him with a better crossbow, bolts and spells and forget the hand-to-hand combat .. I'm just frustrated because this happened in my last BG1 playthrough as a Mage/Thief .. she always felt half-evolved