So I've played Baldur's Gate II almost exclusively as a spellcaster for near on three years now, so i have a fair bit of experience with magic. So, hear are my suggestions/pointless ranty opinions on it.
*Stoneskin scales too well. Make it cap at 8 skins @ level 16 and only apply to +3 or lower. Introduce a "Magical Ward" spell at level 8 that protects against +4 or lower and doesn't cap in the number of skins you can accumulate.
*No (useful) element spells at higher levels! There should be Improved Fireball around level 8, Lightening Apocolypse level 9, etc. You get the idea.
*There needs to be a Greater Magic Missile. If the animations in BG2: EE will be anything like Icewind Dale II then all the better. Level 5, 1 missile every 5 levels, 3d3+5 per missile. Obviously tweak the numbers around if you like but you get the idea.
*Quadrupple the price of Robe of Vecna but have useful lower-level robes, since the ones at the moment are pretty awful. Increased casting time, +10% damage to elemental/death robes.
*The current wizardry rings are pretty crappy atm. Buff the current rings to make them more useful, also at least one high-tier magic ring granting bonus high level slots and reduced casting time.
*Greater elemental spheres, castable at higher levels, that give a meaningful damage resistance and deal decent damage.
*Minor weaken magic resistance. Even if it's only 1% per level, you need something at the lower end to help with yuan-ti et al.
I'm sure there will be more as and when i think about it. Feedback and critisism welcome!
*Stoneskin scales too well. Make it cap at 8 skins @ level 16 and only apply to +3 or lower. Introduce a "Magical Ward" spell at level 8 that protects against +4 or lower and doesn't cap in the number of skins you can accumulate.
*No (useful) element spells at higher levels! There should be Improved Fireball around level 8, Lightening Apocolypse level 9, etc. You get the idea.
*There needs to be a Greater Magic Missile. If the animations in BG2: EE will be anything like Icewind Dale II then all the better. Level 5, 1 missile every 5 levels, 3d3+5 per missile. Obviously tweak the numbers around if you like but you get the idea.
*Quadrupple the price of Robe of Vecna but have useful lower-level robes, since the ones at the moment are pretty awful. Increased casting time, +10% damage to elemental/death robes.
*The current wizardry rings are pretty crappy atm. Buff the current rings to make them more useful, also at least one high-tier magic ring granting bonus high level slots and reduced casting time.
*Greater elemental spheres, castable at higher levels, that give a meaningful damage resistance and deal decent damage.
*Minor weaken magic resistance. Even if it's only 1% per level, you need something at the lower end to help with yuan-ti et al.
I'm sure there will be more as and when i think about it. Feedback and critisism welcome!