So, I posted earlier regarding alignment and have decided to remain good/neutral for the rest of the game.
Currently have: Minsc - full plate mail, gauntlets of weapons expertise, composite long bow, warhammer+2 and spider's bane sword
Kivan - long bow of marksmanship, long sword+2, chainmail+2, bracers of defense ac7
Imoen - short bow, studded leather armor, bracers of archery, boots of stealth
Mia (my mage) - adventurer's robe, bracers of defense ac8, cloak of the wolf, boots of avoidance, wand of sleep, wand of fire
Level 1 spells: magic misslex2, protection from evil, grease
(not using: sleep, friends, charm, armor, burning hands)
Level 2 spells: web, mirror image
(not using: agannazar's scorcher, stinking cloud, horror)
Level 3 spells: lightning bolt, dire charm
(not using: fireball, ghost armor)
Dynaheir - Knave's robe, sling+1, wand of lightning, wand of paralysis''
Level 1 spells: magic misslex3, burning hands, chromatic orb
(not using:)
Level 2 spells: mirror image, invisible, stinking cloud
(not using: horror, resist fear, protection from petrification)
Level 3 spells: fireballx2, skull trap
(not using: fireball, skull trap)
Branwen - plate mail armor, ring of holiness, sling (not using Flail+1)
Level 1 spells: healx2, entangle, protection from evil, command, sanctuary
(not using: shillelagh, remove fear, magic stone, entangle, detect evil, bless)
Level 2 spells: hold personx2, barkskin, chant, aid, resist fire/cold
(not using: slow poison, draw upon holy might, silence 15", find traps, know alignment)
Level 3 spells: rigid thinking, miscast magic
(not using: animate dead, dispel magic, strength of one, remove paralysis, gylph of warding)
Sorry, I know that's quite a lot of info.
Anyway, I've just reached the third section of the cloakwoods and have the option of taking on Faldorn and/or some guy who wants to kill a dragon (can't recall his name).
I feel a little bit overwhelmed by the magic sector of my party, even though I like a strong magic emphasis. Typically, I will scout ahead with Imoen while invisible, then for larger groups of enemies try and hit them with a fireball and/or web and/or stinking cloud from the periphery of their vision. I rely on ranged attacks and magic missiles, lightning bolt etc. but use Minsc for c2c when things need to get dirty. I find it frustrating trying to use crowd-control spells in combat since fireball obviously damages my own party, skull trap is slow and usually gets interrupted mid-casting etc. The wand of sleep is quite good though.
I have just started using Branwen and find the sheer volume of her spells a bit overwhelming. I like entangle, but haven't had a chance to try out hold person, miscast magic or rigid thinking since I'm mostly fighting spiders and shit. I also used chant, aid and protection from evil on my party before the encounter with that fat guy in the cave recently and found it useful.
So at this point, are there any redundancies or spells I should swap in/out? I feel like Mia and Dynaheir overlap in a lot of ways but like having two offensive casters. I assume Branwen will become more useful when battling other magic casters. I mainly keep Imoen because she's a thief but don't see the big deal really.
I'm wondering if I should take on Faldorn and swap out Kivan or maybe Imoen. Also, is that dude who wants to kill the dragon (again forget his name - he's in cloakwood pt. 1 I think) any good? Failing that, is it worth taking them on, completing their quests, then swapping back for your old members? Will the old members still be wherever I leave them?
One more random question - since special arrows are so expensive, should I be investing in them? Normal arrows seem to work fine for most purposes. Sometimes I'll switch to ice/fire/biting ones that I pick up when fighting special enemies.
Thanks for reading this!
Currently have: Minsc - full plate mail, gauntlets of weapons expertise, composite long bow, warhammer+2 and spider's bane sword
Kivan - long bow of marksmanship, long sword+2, chainmail+2, bracers of defense ac7
Imoen - short bow, studded leather armor, bracers of archery, boots of stealth
Mia (my mage) - adventurer's robe, bracers of defense ac8, cloak of the wolf, boots of avoidance, wand of sleep, wand of fire
Level 1 spells: magic misslex2, protection from evil, grease
(not using: sleep, friends, charm, armor, burning hands)
Level 2 spells: web, mirror image
(not using: agannazar's scorcher, stinking cloud, horror)
Level 3 spells: lightning bolt, dire charm
(not using: fireball, ghost armor)
Dynaheir - Knave's robe, sling+1, wand of lightning, wand of paralysis''
Level 1 spells: magic misslex3, burning hands, chromatic orb
(not using:)
Level 2 spells: mirror image, invisible, stinking cloud
(not using: horror, resist fear, protection from petrification)
Level 3 spells: fireballx2, skull trap
(not using: fireball, skull trap)
Branwen - plate mail armor, ring of holiness, sling (not using Flail+1)
Level 1 spells: healx2, entangle, protection from evil, command, sanctuary
(not using: shillelagh, remove fear, magic stone, entangle, detect evil, bless)
Level 2 spells: hold personx2, barkskin, chant, aid, resist fire/cold
(not using: slow poison, draw upon holy might, silence 15", find traps, know alignment)
Level 3 spells: rigid thinking, miscast magic
(not using: animate dead, dispel magic, strength of one, remove paralysis, gylph of warding)
Sorry, I know that's quite a lot of info.
Anyway, I've just reached the third section of the cloakwoods and have the option of taking on Faldorn and/or some guy who wants to kill a dragon (can't recall his name).
I feel a little bit overwhelmed by the magic sector of my party, even though I like a strong magic emphasis. Typically, I will scout ahead with Imoen while invisible, then for larger groups of enemies try and hit them with a fireball and/or web and/or stinking cloud from the periphery of their vision. I rely on ranged attacks and magic missiles, lightning bolt etc. but use Minsc for c2c when things need to get dirty. I find it frustrating trying to use crowd-control spells in combat since fireball obviously damages my own party, skull trap is slow and usually gets interrupted mid-casting etc. The wand of sleep is quite good though.
I have just started using Branwen and find the sheer volume of her spells a bit overwhelming. I like entangle, but haven't had a chance to try out hold person, miscast magic or rigid thinking since I'm mostly fighting spiders and shit. I also used chant, aid and protection from evil on my party before the encounter with that fat guy in the cave recently and found it useful.
So at this point, are there any redundancies or spells I should swap in/out? I feel like Mia and Dynaheir overlap in a lot of ways but like having two offensive casters. I assume Branwen will become more useful when battling other magic casters. I mainly keep Imoen because she's a thief but don't see the big deal really.
I'm wondering if I should take on Faldorn and swap out Kivan or maybe Imoen. Also, is that dude who wants to kill the dragon (again forget his name - he's in cloakwood pt. 1 I think) any good? Failing that, is it worth taking them on, completing their quests, then swapping back for your old members? Will the old members still be wherever I leave them?
One more random question - since special arrows are so expensive, should I be investing in them? Normal arrows seem to work fine for most purposes. Sometimes I'll switch to ice/fire/biting ones that I pick up when fighting special enemies.
Thanks for reading this!