So I was reading an interview of Oster and Tofer and noticed something:
""There's a difference between challenging and frustrating. We're doing everything we can to make the game less of a chore, but we're not going to dumb it down," Tofer says, adding that they've even added a harder difficulty."
But there isn't any new difficulty level in the game?! Could this be connected to DavidW "joining" the team and SCS being implemented as official difficulty level?
source:
http://mashable.com/2013/04/17/balders-gate-enhanced-edition/
What do YOU think? Also would be even better if someone from Beamdog just clarified this...
""There's a difference between challenging and frustrating. We're doing everything we can to make the game less of a chore, but we're not going to dumb it down," Tofer says, adding that they've even added a harder difficulty."
But there isn't any new difficulty level in the game?! Could this be connected to DavidW "joining" the team and SCS being implemented as official difficulty level?
source:
http://mashable.com/2013/04/17/balders-gate-enhanced-edition/
What do YOU think? Also would be even better if someone from Beamdog just clarified this...