I have noticed a disturbing trend while playing my max xp fighter/mage/thief: he has a thac0 of 5, ac of -8 (up to -13 against bludgeoning that i noticed, and ranged is really low too). He seems to miss a lot more than a thac0 of 5 should, assuming that npc's don't all have -10 and lower AC (He will hit maybe once every 2 turns against completely unbuffed human mages, and quite literally i don't think I have ever seen him hit twice in a row on ANYTHING). Furthermore, he gets hit QUITE often. I find it odd that one on one, in a melee-off, 5 thac0, -8 ac PC loses to a greater doppleganger, or battle horror, or skeleton warrior. It seems like there must be some sort of bug that is lying to me about my AC and thac0, or there is some extreme bias in the rolls, like a d20 for me is actually a d10, and for my enemies it's 10 coin tosses.
Has anyone else noticed this?
Also, my archer, who has a thac0 of 0 (even though only lvl 7), seems to ALWAYS hit (at ranged), as he probably should. I don't think it's mentioned, but there are steep penalties using ranged weapon in melee that make him worthless in melee. If there is something shady affecting my fighter/mage/thief, then it doesn't seem to be harming mr. archer.
Has anyone else noticed this?
Also, my archer, who has a thac0 of 0 (even though only lvl 7), seems to ALWAYS hit (at ranged), as he probably should. I don't think it's mentioned, but there are steep penalties using ranged weapon in melee that make him worthless in melee. If there is something shady affecting my fighter/mage/thief, then it doesn't seem to be harming mr. archer.