Here's a thought on the topic on replayabilty. What about an item randomizer that randomizes certain items with similar items and from a list the does not get exhausted?
For example: Outside a friendly inn you can be sure to find a certain magical ring that grants evermemory, every time you play. What if this ring was randomly replaced by a seemingly identical ring, unidentfied, from a list of 10 rings (some useful, some cursed). You would never use this list again and therefore the other 9 rings would not be in this playthrough of BG.
Why? Well, added replayability with a more variety of items, cursed items are more of a threat (especially in a no reaload scenario) and the use of identify more imprtant.
Thoughts?
For example: Outside a friendly inn you can be sure to find a certain magical ring that grants evermemory, every time you play. What if this ring was randomly replaced by a seemingly identical ring, unidentfied, from a list of 10 rings (some useful, some cursed). You would never use this list again and therefore the other 9 rings would not be in this playthrough of BG.
Why? Well, added replayability with a more variety of items, cursed items are more of a threat (especially in a no reaload scenario) and the use of identify more imprtant.
Thoughts?