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Crafting a successful no-reload SCS core rules group

So I had a great time carefully progressing through SCS no-reload until certain fights proved too much for me. With the experience (aka metagaming knowledge) of my current minimal reloads group I'm hopeful to craft a group that can overcome the title challenge.

Is this something you have or would attempt?
What are your thoughts on how to do this?

Here are some thoughts I'd had:
- A mixture of custom characters (for OP kits) and NPCs might be best to be able to recruit the NPCs at level 5 or 6 for effective free XP.
- Wizards are the biggest challenge, particularly CC that they use like horror, sleep, confusion etc
- from above, tactics to counter the spells is important
----greenstone amulet
----berserker kit
----ranged characters avoiding the AoE
----chaotic commands (level 5 divine spell - Druid only in Bg1)
----potions

Too much time on my hands maybe ...

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