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SCS too hard for this RP concept? (possible spoilers for newbies)

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I think when I finish my current game, I am tempted to try SCS again with the following custom party:

Dagger & Axe Wielding dual-classed Wizard Slayer 3/Thief (main character) - backstabs with Dagger of Venom then switches to dual-wield axes (and there's two really good ones now in EE for a WS)
Dart and Suriken Hurling Fighter 3/Mage
Dart and Suriken hurling dual-classed Assassin/Fighter
Inquisitor
Barbarian
Cleric of Talos
undecided re: sixth slot

They're a band of wizard hunters who hate arcane magic. So naturally there are no arcane spellcasters. The main tactical challenge here is to win the game without arcane casters.

So they would be fighting SCS's wizards with martial skills and divine magic (from at least one cleric, perhaps two). I would at least have Smarter General AI, Smarter Mages, Smarter Clerics, and Better Calls for Help installed--although I don't want to make the game unfun (for me) by increasing the difficulty so greatly that I'm constantly reloading to get wins.

I could make the dart hurler a Berserker. But from the character concept vantage that doesn't mesh well with the control, concentration, and precision required for aiming darts. I.e., it would be cheesy, I think.

For the final slot I have it narrowed down to:

Berserker (useful here obviously, but ho-hum)
Assassin (I've never tried one before, and the additional thieving skills will be needed)
another Cleric of some sort for more divine magic (I guess it could be a Cleric/Thief)

Anyway, do you think SCS will make this game too difficult to enjoy? I played SCS a lot years ago, and loved it. I just wonder if it is biting off more than I can chew for this particular RP concept.

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