It seems like the timers in BGEE rely on in-game time. Specifically, I'm thinking of the various romance timers.
Having now played through the first few chapters several times, this results in some repeatable bad behavior: if I'm jumping from one area to another, I'll subjectively fly through these banters, while if I'm adventuring in a single area they'll come at a more normal pace.
So I'd like to suggest an alternative metric: Accumulated Non-Travel Time
This would be used for the EE romance banters (so they'd feel more naturally paced in the face of extensive travel), and modders could use them for their own banters.
The implementation should be pretty easy, since there's already a count of in-game total time. Just keep a separate count of accumulated in-game travel time, and when someone asks for accumulated non-travel time, subtract the latter from the former.
What do people think about this? Should I make a Feature Request?
Thanks, -- N
Having now played through the first few chapters several times, this results in some repeatable bad behavior: if I'm jumping from one area to another, I'll subjectively fly through these banters, while if I'm adventuring in a single area they'll come at a more normal pace.
So I'd like to suggest an alternative metric: Accumulated Non-Travel Time
This would be used for the EE romance banters (so they'd feel more naturally paced in the face of extensive travel), and modders could use them for their own banters.
The implementation should be pretty easy, since there's already a count of in-game total time. Just keep a separate count of accumulated in-game travel time, and when someone asks for accumulated non-travel time, subtract the latter from the former.
What do people think about this? Should I make a Feature Request?
Thanks, -- N