Working on my calculator...for weapon damage mean averages, etc.
So I get to attacks per round.
I hadn't really thought about it as much as I have in the past hour, but here's my questions:
Using a fighter progression as an example
Fighters start with -
Lvl 01 - 1 APR
Lvl 07 - 1.2 or 3/2 attacks per round, 1 attack in the first round, 2 in the second.
Lvl 13 - 2 APR
Now as far as I can tell, any bonus attacks from weapon proficiency bonuses will be added in AFTER base attack per round for level and class.
But how do Gauntlets of Extraordinary Specialization work? since you gain an additional 1/2 attack per round?
Is it
Attacks Per Round Based on Lvl / Class + Gauntlets bonus + Weapon Prof bonus?
OR
Attacks Per Round Based on Lvl / Class + Weapon Prof bonus + Gauntlets bonus?
Now here's why this matters to me:
If I've got Grand Mastery with a bonus of +2 attacks and I'm level 13 with a base of 2 attacks I have 4 attacks per round.
If I get + 1/2 attack and it's factored in before my Grand Mastery bonus I get:
2 + 0.5 + 2....
Which comes to 2.5 or 5/2 + 2 for GM = 7/2 attacks per round. (which is WORSE than without the bonus)
Seven over two (7/2) would be 3 attacks in the first round and 4 attacks in the second round!!!
If I had base attacks set to 4 without the gauntlets I'm now missing one attack per round instead of gaining a bonus half attack!!!!
if it's the other way, where the gauntlets are factored last...it should be:
2 + 2 = 4
4 + 0.5 = 9/2 with 4 attacks in the first round, (2 natural, 2 for grand mastery) and 5 attacks in the second.
Which makes way more sense to me since now you actually GET an extra half attack.
If BG2EE is going to have this new revised Grand Mastery rule, this becomes seriously important for people putting points in for GM.
PLEASE only reply if you get what I'm getting at...but I could do with a bit of interaction on this since I'm trying to set variables for a calculator.
The thread on weapon specializations made me think about this.
So I get to attacks per round.
I hadn't really thought about it as much as I have in the past hour, but here's my questions:
Using a fighter progression as an example
Fighters start with -
Lvl 01 - 1 APR
Lvl 07 - 1.2 or 3/2 attacks per round, 1 attack in the first round, 2 in the second.
Lvl 13 - 2 APR
Now as far as I can tell, any bonus attacks from weapon proficiency bonuses will be added in AFTER base attack per round for level and class.
But how do Gauntlets of Extraordinary Specialization work? since you gain an additional 1/2 attack per round?
Is it
Attacks Per Round Based on Lvl / Class + Gauntlets bonus + Weapon Prof bonus?
OR
Attacks Per Round Based on Lvl / Class + Weapon Prof bonus + Gauntlets bonus?
Now here's why this matters to me:
If I've got Grand Mastery with a bonus of +2 attacks and I'm level 13 with a base of 2 attacks I have 4 attacks per round.
If I get + 1/2 attack and it's factored in before my Grand Mastery bonus I get:
2 + 0.5 + 2....
Which comes to 2.5 or 5/2 + 2 for GM = 7/2 attacks per round. (which is WORSE than without the bonus)
Seven over two (7/2) would be 3 attacks in the first round and 4 attacks in the second round!!!
If I had base attacks set to 4 without the gauntlets I'm now missing one attack per round instead of gaining a bonus half attack!!!!
if it's the other way, where the gauntlets are factored last...it should be:
2 + 2 = 4
4 + 0.5 = 9/2 with 4 attacks in the first round, (2 natural, 2 for grand mastery) and 5 attacks in the second.
Which makes way more sense to me since now you actually GET an extra half attack.
If BG2EE is going to have this new revised Grand Mastery rule, this becomes seriously important for people putting points in for GM.
PLEASE only reply if you get what I'm getting at...but I could do with a bit of interaction on this since I'm trying to set variables for a calculator.
The thread on weapon specializations made me think about this.