Before an xp cap removal mod makes this completely irrevalent, I have been doing some maths on multi classes.
I like multi's over dual... Basically I like being something other than human!
The xp cap, due to added game content will rise... My question is by how much? How will this effect my multi class characters?
A Fighter / Mage / Thief tops out with 2666666 xp in each class meaning levels will be 18 / 17 / 22.
If the xp cap is risen by another million to 9,000,000 this will allow a combo of 19 / 18 / 23 (although only 610,000 would be need to level up in each class.)
This is important as it will allow the F / M / T class to use those 9th level wizard spells!
So... will this stop the xp cap rising in TOB:EE? Or will it go through? I wan't to know sooner so I can take my character through to the end!
What are your thoughts on multis and the possible upper limit of the xp cap?
I like multi's over dual... Basically I like being something other than human!
The xp cap, due to added game content will rise... My question is by how much? How will this effect my multi class characters?
A Fighter / Mage / Thief tops out with 2666666 xp in each class meaning levels will be 18 / 17 / 22.
If the xp cap is risen by another million to 9,000,000 this will allow a combo of 19 / 18 / 23 (although only 610,000 would be need to level up in each class.)
This is important as it will allow the F / M / T class to use those 9th level wizard spells!
So... will this stop the xp cap rising in TOB:EE? Or will it go through? I wan't to know sooner so I can take my character through to the end!
What are your thoughts on multis and the possible upper limit of the xp cap?