Looked for info in the bug forums but the only thing I saw that fit led to a page that said No Discussion Found.
Put this here (General) becuase I didn't want to clutter up the BUG forum with discussion of an issue I am certain they already know about.
What I am seeing is characters weilding ranged weapons running up into melee range to use them - especially under the default AI but also under other AI choices to a lesser degree.
When it occurs I can stop it my taking control and ordering them to attack manually but once that enemy goes down they usually run up to the next enemy in line. When you have several ranged characters in a group this turns into a real chinese fire drill. LOL
Anyway just trying to find out if any progress is being made and/or whether or not we might see something for it in the next patch or two
(or any work arounds folks have discovered)
TIA
Put this here (General) becuase I didn't want to clutter up the BUG forum with discussion of an issue I am certain they already know about.
What I am seeing is characters weilding ranged weapons running up into melee range to use them - especially under the default AI but also under other AI choices to a lesser degree.
When it occurs I can stop it my taking control and ordering them to attack manually but once that enemy goes down they usually run up to the next enemy in line. When you have several ranged characters in a group this turns into a real chinese fire drill. LOL
Anyway just trying to find out if any progress is being made and/or whether or not we might see something for it in the next patch or two
(or any work arounds folks have discovered)
TIA