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Roleplaying in-game decisions based on dice rolls (SPOILERS)

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Just to spice things up, I've been toying with the idea of playing the game in such a way that for certain things that I normally do by rote, instead I will roll the dice.

I don't want to get too carried away. Some things will still follow my character concept and alignment. If I'm Good I won't do evil things, etc. And I may have an idea of what type of person the characer is. For example, I may know from the outset that my character will take Imoen along when she asks to join.

But perhaps not. And if that is something that I feel can be left to the Fates, I will toss a coin. Or I'll place a deck of cards next to me and if the next card I turn over is a red suit then yes, or a black suit then no.* Likewise I could roll a d20 and if the result is 1-9 then no, 10-20 then yes. Whatever the mechanism for yes or no.

So the list of things that come to mind for what Fate may decide:

  • Do I go wilderness exploring?
  • What general direction to travel when exploring the wilderness? Roll a d4. 1= N, 2=E, 3=S, 4=W.
  • Do I initiate conversation with a joinable NPC?
  • The joinable NPCs I speak with. Do I take their quests? If yes, if the party is full, who will be dropped? Maybe then roll a d6, excluding 1 as self (reroll then), and the other numbers are the order in which I added the respective NPCs (eg, if Imoen is along and I roll a 2, she gets dropped).
  • Home base: After visiting each new inn that could be a potential base location, do I want to stay here instead?

Now, plotline quests have to be completed. So I will take the Nashkel mines quest, etc. But how I get there is something that could be far from ordinary.

As I said, I can be selective about what things I do this for. But that's the general idea.

Playing this way, what sorts of things do you think you might let the dice decide for you?






* To really go wild with this I may try it using Tarot cards. But that's a little more complicated idea to be developed in another thread, perhaps.

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