Our love for the games aside, what are those plot points in BG, BG2, or IWD that just make you scratch your head?
YES I know it's a game, and some AD&D rules/tactics just can't translate... but its still funny to me when I think how it would pan out in a pen/paper game session.
Here's a few from me, though some are debatable I'm sure --
BG - How the *hell* did those two weak assassins in the prologue get into Candlekeep? With their uber-rare tome? Oh well they snuck in. Really? REALLY? They are like 1st level thieves. Gorion is right -- It's NOT safe here... At all! I guess they could have had help, in theory... but man, send someone better lol.
BG - Why doesn't Gorion, the uber-level dual-classed Mage/Cleric, use oh I dunno... Teleport? Planeshift? Invisibility? Let's just walk through the woods, at night, alone.
BG - Where the hell is Kagain's "underling" that he leaves to run his business in Beregost? That place is empty everytime I go in there! Hope no one needs to hire any mercenaries!
BG - If Amn is literally *crawling* with soldiers, why don't they, oh I dunno, send fifty of them into the mine's lower levels to kill the few scattered kobolds and one dumb half-orc that's down there. Sorry - No matter how awesome I am, if my adventuring party of 6 dudes could do it, your army could do it. I don't care what the rumors are about what's further down.
IWD1 - How can the messenger sent to Kuldahar succumb to his wounds after getting to the Temple of Tempus. Ever hear of a Cure Light?
IWD1 - How can Hrothgar, a legendary high-level adventurer, be killed in an avalanche in the Kuldahar pass while my 1st level mage with 4 hit points survives without a scratch? In fact my whole party is fine. Whew!
IWD1 - Ever wonder in the back of your mind, how an evil party could ever be made to really work in IWD? Why would they help Hrothgar? Why would they help save the grove of Silvanus. "Oh but you're trapped here too unless you help!" Please. Where BG1 leaves it wide open to be evil, IWD1 is just completely designed for a good-aligned party in my opinion, certain snarky/mean-spirited dialogue choices aside...
YES I know it's a game, and some AD&D rules/tactics just can't translate... but its still funny to me when I think how it would pan out in a pen/paper game session.
Here's a few from me, though some are debatable I'm sure --
BG - How the *hell* did those two weak assassins in the prologue get into Candlekeep? With their uber-rare tome? Oh well they snuck in. Really? REALLY? They are like 1st level thieves. Gorion is right -- It's NOT safe here... At all! I guess they could have had help, in theory... but man, send someone better lol.
BG - Why doesn't Gorion, the uber-level dual-classed Mage/Cleric, use oh I dunno... Teleport? Planeshift? Invisibility? Let's just walk through the woods, at night, alone.
BG - Where the hell is Kagain's "underling" that he leaves to run his business in Beregost? That place is empty everytime I go in there! Hope no one needs to hire any mercenaries!
BG - If Amn is literally *crawling* with soldiers, why don't they, oh I dunno, send fifty of them into the mine's lower levels to kill the few scattered kobolds and one dumb half-orc that's down there. Sorry - No matter how awesome I am, if my adventuring party of 6 dudes could do it, your army could do it. I don't care what the rumors are about what's further down.
IWD1 - How can the messenger sent to Kuldahar succumb to his wounds after getting to the Temple of Tempus. Ever hear of a Cure Light?
IWD1 - How can Hrothgar, a legendary high-level adventurer, be killed in an avalanche in the Kuldahar pass while my 1st level mage with 4 hit points survives without a scratch? In fact my whole party is fine. Whew!
IWD1 - Ever wonder in the back of your mind, how an evil party could ever be made to really work in IWD? Why would they help Hrothgar? Why would they help save the grove of Silvanus. "Oh but you're trapped here too unless you help!" Please. Where BG1 leaves it wide open to be evil, IWD1 is just completely designed for a good-aligned party in my opinion, certain snarky/mean-spirited dialogue choices aside...