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A guide to new magic items *SPOILERS*

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This is a list of all the new notable magic items in BG:EE.
I am not including underwhelming ones like daggers +1 and stuff like that


Weapons:

Bastard Swords

Albruin +1 (Immunity to poison, +2 damage bonus, detect illusion once per day, "silver" attribute) - Simmeon (part of Dorns storyline), just outside Baldurs gate, near Quayle.

Scimatars

Wakizashi +1 - dropped durin Dorn's ambush, when he joins you.
Ninjato +1 - Baldurs gate sewers in cocoon near ogre mage and carrion crawlers
Rashad's Talon +2 (Standard scimitar +2) - Cloakwood 2, on cliff overlooking sea in the south of the area

Long swords

Harrower + 1 (+1 longsword which is +3 vs undead) - 2 locations: Zeela (one of the amazon warriors) outside the exit of nashkel mines drops it, also Elkart, in the blade and stars inn

Katanas

Katana +1 - Daveorn's floor of cloakwood mines, in a chest.

Great Swords

Rancor +1 (+1 greatsword, which gets +1 to hit when you have killed someone) - Dorn's starting sword

Staffs

Neera's staff +1 (+1 staff with a small chance to damage target with extra fire damage, and a small chance to damage Neera with fire damage instead) - Neera's starting staff
Quaterstaff +2 - Laskal, Cloakwood 3

Halberds

The chelsey crusher (Halberd +2, Sets attacks per round to 1, +4 damage bonus) - Found on ignot the gnoll, in area to the East of Gnoll fortress

Clubs

Club +1 - Krum, area east of gnoll fortress.
Night Club +1 (Thac0 +1, +2 at night) - in a chest in entar sivershield's garden in Baldur's gate [v1.1.2012]
Might oak (Club +2) -Shadow druid leader, cloakwood 3, inside treehouse.

Slings

Sling of unerring accuracy (+2 to hit) - 2 locations: Black lily, thieves guild (purchasable), 2nd floor of spurlging sturgeon

Flails

The Thresher (+2 Flail) - Sorcerous sundries (purchasable)

Spears

Spear +2 - Baldurs gate north, Merchant's league doorman

Maces

The Stupefier +1 (Mace with 25% chance to stun target for 1d4 rounds no save) - 2nd floor of burning wizard inn, beregost

Axes

The golden axe +1 (10% chance of casting dispel on target) - Fenton, middle west bg, in locked house in south east corner.

War hammers

Hammer of dawn +1 (User is under nondetection) - Brathlan (guide in the hall of wonders)

Ammunition:

Darts of Acid/Fire/Ice - High hedge (purchasable)
Bullets of Electricity/Fire/Ice - High hedge (purchasable)
Beruel's retort (Throwing axes +1) - Blacksmith in Beregost (purchasable)

Armour:

Rugged leathers +2 (-15% move silently penalty) - Neera's personal quest
Karaj studded leather +3 - Chest on bottom floor of durlags tower
Magma bulwark +2 (Plate +2, Lighter than regular plate) - Container in the Undercity
Elven chainmail (Can cast spells while wearing) - The cleric in the fight with Simmeon [v1.1.2012]

Items:

Amulet of spell warding - (+2 to saves vs spells) -Kryll, Area south east of Nashkel mines (part of Dorn's storyline)
Moonlight walkers (+2 bonus to AC) - Rasaad's starting equipment.
Belt of antipode (100% resist frost, but 100% vulnerability to fire) - On Gorion's body after ambush
Glimmering bands - Gamaz - Cloudpeaks temple (part of Rasaads quest) - +2 to hit bonus
Buckley's Buckler (+1 CON) - Friendly arm inn (purchasable)
Adoy's belt (+5 to saves vs polymorph/pertification) - Adoy

Cursed items

Iron thorn ring (turns you into a zombie) - 2 locations: Bandit camp (in a hut), Cloakwood 2 same location as Rashad's Talon
Big fisted belt, Cursed belt of hill giant strength (sets strength to 19 but int to 6) - Cloudpeaks temple (part of Rasaads quest) inside a locked chest in acolytes quarters.
The Ossifier *cursed* (+1 quaterstaff which casts barkskin on the target when you hit) - Aleppo discount store
The gold digger + 1 - (Removes 10g from your inventory every time you hit) - Aleppo discount store
Backbiter +3 - Orsmadi (Larswood druid)

Misc:

Gem bag - Neera's starting equipment
Potion case - High hedge store (purchasable)
Scroll case - Firebead quest reward (beregost) [v1.1.2011]

Scrolls

High hedge, Feldepost's inn and Sorcerous sundries all sell new spells

Notable others:

Find familiar - Nimbul
Spell thrust - Venkt (bandit camp tazok's tent)
Fireshield (red) - Kysus (assassins outside cloakwood mines)
Fireshield (blue) - Resar (thieves guild)
Spider spawn - Niemain (2nd floor sorcerous sundries)
Detect illusion - Hallacan (Gullykin ambush)
Remove magic- Andris (ice caverns) or red wizards, in area to north of bassilisk area
Stoneskin - 2 available - dezkiel (ice caverns) or a red wizard in Adoy's encave (neera's quest)
Minor sequence - Top floor of iron throne building
Wraithform - Prat, Underneath candlekeep

Notable extras:

All these items already existed in the game, but these are additional copies of them.

Extra gauntlets of weapon expertise in bandit camp chest in Tazok's tent
Extra golden girdle - Simmeon, just outside bg, near quayle (part of Dorns storyline)
Extra fallorian's plate +1 - Simmeon, just outside bg, near quayle (part of Dorns storyline)
Extra boots of avoidance - Melkin, Baldurs gate duchal palace area
Extra Destroyer of hills girdle - SW Baldurs gate merchant (purchasable)
Extra boots of speed - Kill Lothander (Baldurs Gate)
Extra Robe of the Evil Archmagi - Baeloth [v1.1.2012]

Other:

Ankheg plate now stacks with rings of protection
Rings of wizardry no longer stack with themselves. (so you cant equip more that one on the same mage)
Ring of infravision has been moved to a store in NW baldurs gate, next to the merchants league counting house (in a container)

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