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Chill Touch actually quite good!

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Chill Touch often seems to get written off, but I've found out it actually doesn't seem too shabby in practise- it seems to give +5 to hit (from your base THAC0), does 1-3 fist damage (not sure if this is adjusted by strength) and what I think is 1-8 magic cold damage, which despite what the description says does *not* seem to require a save (though some enemies e.g. skeletons are immune to this effect), only the -2 THAC0 affect seems to require a save (which only those affected by the cold damage need to make). It last a turn (which I think is 6 rounds?), which is reasonably long.

For Bard or mage multiclass this looks potentially actually quite useful!

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