I may be looking ahead on this one, but I'm just curious about other's thoughts.
As anyone familiar with the fighter class in both BG1 and BG2, weapon grand mastery (achieved with 5 proficiency points) grants different bonuses between the two games. A fighter in BG1 with grand mastery receives +3 to hit, +5 damage, -3 speed factor and an additional full attack per round (cumulative with level progression APR benefits) while wielding the grand mastered weapon type. BG2, however, grants a nerfed +2 to hit, +4 damage, -3 speed factor and an additional 1/2 attack (again, cumulative with level progression APR benefits).
That missing 1/2 APR in BG2 is a sore spot for a lot of players that I've heard from. Which do you prefer, the BG1 style GM or the nerfed BG2 style? Are the original (BG1) GM bonuses viable in BG2 or would they overpower fighters for BG2? Do the different structures suit the games they are respectively implemented in?
I feel that granting the BG1 GM bonuses in BG2 would bring fighters closer to arcane casting classes in terms of power, but would put give fighters an unnecessary advantage over the enemies of BG2. I'm divided, though I am leaning towards BG1 GM bonuses for BG2. Any thoughts?
As anyone familiar with the fighter class in both BG1 and BG2, weapon grand mastery (achieved with 5 proficiency points) grants different bonuses between the two games. A fighter in BG1 with grand mastery receives +3 to hit, +5 damage, -3 speed factor and an additional full attack per round (cumulative with level progression APR benefits) while wielding the grand mastered weapon type. BG2, however, grants a nerfed +2 to hit, +4 damage, -3 speed factor and an additional 1/2 attack (again, cumulative with level progression APR benefits).
That missing 1/2 APR in BG2 is a sore spot for a lot of players that I've heard from. Which do you prefer, the BG1 style GM or the nerfed BG2 style? Are the original (BG1) GM bonuses viable in BG2 or would they overpower fighters for BG2? Do the different structures suit the games they are respectively implemented in?
I feel that granting the BG1 GM bonuses in BG2 would bring fighters closer to arcane casting classes in terms of power, but would put give fighters an unnecessary advantage over the enemies of BG2. I'm divided, though I am leaning towards BG1 GM bonuses for BG2. Any thoughts?