I wonder what the devs have been expecting when they poorly redesigned this character for BG:EE
Currently she has the following weapons proficiencies:
two-weapons : **
Long sword: *
Dagger : *
In the original game, she had a two handed sword, and was given the opportunity to use either a crossbow or a long bow.
That was great because since she had a poor constitution, but good strength and dexterity she was made to be a DPS (two handed swords range allow to hit from the back row) AND a good archer (since there is no Kivan nor Coran for an Evil party).
Now, we have a long sword / dagger (WTF !!!) fighter that is being forced to attack at close range...
With this fuching dagger proficiency, she cannot really use the potential bound to her great strength...
Is there a way the devs could seriously rethink their character design, or at least give use the opportunity to choose the proficiency by ourselves ?
EDIt : My mistake (it is a two-weapons proficiency), but still it does not change the mess.
Currently she has the following weapons proficiencies:
two-weapons : **
Long sword: *
Dagger : *
In the original game, she had a two handed sword, and was given the opportunity to use either a crossbow or a long bow.
That was great because since she had a poor constitution, but good strength and dexterity she was made to be a DPS (two handed swords range allow to hit from the back row) AND a good archer (since there is no Kivan nor Coran for an Evil party).
Now, we have a long sword / dagger (WTF !!!) fighter that is being forced to attack at close range...
With this fuching dagger proficiency, she cannot really use the potential bound to her great strength...
Is there a way the devs could seriously rethink their character design, or at least give use the opportunity to choose the proficiency by ourselves ?
EDIt : My mistake (it is a two-weapons proficiency), but still it does not change the mess.