Traps can be deadly. They end runs, they ruin playthroughs, they chunk NPC's. They render entire areas of the game out of bounds for a party that cannot disarm them. They are both fun gameplay wise, and a huge pain.
And yet, this is quite unique, it is the prerogative of only one single class (Thieves) to disarm them. It gives that class a very unique advantage, that of being almost indispensible in a party. Think of it, almost every other ability of the game can be mimicked, to some extent, by another class / item / spell. Except disarming traps.
Is there any spell, or any item in the BG trilogy, that allows trap disarming? if not... should there be, from a DnD perspective?
And yet, this is quite unique, it is the prerogative of only one single class (Thieves) to disarm them. It gives that class a very unique advantage, that of being almost indispensible in a party. Think of it, almost every other ability of the game can be mimicked, to some extent, by another class / item / spell. Except disarming traps.
Is there any spell, or any item in the BG trilogy, that allows trap disarming? if not... should there be, from a DnD perspective?