I'm in the middle of SoA, and in ToB i want to include Sarevok into my party. My question is what can I do to unlock most of his potential?
I have some mods installed.
My current party is:
Protagonist: dual wielding Stalker, stars in Long Swords, Scimitars, and by end of SoA he will have two stars in Bastard Swords
Created character: fighter 7 -> mage, dual wielding short swords
Korgan, dual wielding Axes [he will make place for Sarevok in ToB]
Anomen, flails
Jaheira, stars in scimitars and maces (I think about Fulcrum +4 from Item Upgrade mod, which gives GM in maces)
Yoshimo who will make place for Imoen (swashbuckler/mage wersion from Refinements mod) after Spellhold
I don't think of keeping him as Fighter, so I will probably dual him to Thief or Mage.
Going by Mage route he will probably wield Upgraded Soul Reaver from Item Upgrade Mod.
Going by Thief route... I'm not sure, maybe also Upgraded Soul Reaver, or maybe he will gain enough points to dual wield Celestial Fury and Sanchudokku [acid katana from Kensai Ryu mod]. Any suggestions? Maybe some other?
Or maybe let him in Fighter class? How long (plot wise) will it take me to regain his first class abilities?
Things to have in mind:
Rougue Rebalancing is installed
True Grandmastery Installed, so after fifth star additional half attack is gained.
SCS II is installed, so some battles can be quite hard or annoying, especially with enemy mages
Ascension is installed [for the first time], so I know i will face some challenging battles with another members of Five.
No quest-giving mods are installed in this playtrough, so I will be gaining roughly as much XP as in vanillia game.
What do you think, what is more valuable: Fighter HLAs (especially whirlwind), Thief HLAs (especially Use Any Item) or spells from being a mage?
Sorry for bad english
Moved spoiler tag to cover the spoiler. -Jalily
I have some mods installed.
My current party is:
Protagonist: dual wielding Stalker, stars in Long Swords, Scimitars, and by end of SoA he will have two stars in Bastard Swords
Created character: fighter 7 -> mage, dual wielding short swords
Korgan, dual wielding Axes [he will make place for Sarevok in ToB]
Anomen, flails
Jaheira, stars in scimitars and maces (I think about Fulcrum +4 from Item Upgrade mod, which gives GM in maces)
Yoshimo who will make place for Imoen (swashbuckler/mage wersion from Refinements mod) after Spellhold
I don't think of keeping him as Fighter, so I will probably dual him to Thief or Mage.
Going by Mage route he will probably wield Upgraded Soul Reaver from Item Upgrade Mod.
Going by Thief route... I'm not sure, maybe also Upgraded Soul Reaver, or maybe he will gain enough points to dual wield Celestial Fury and Sanchudokku [acid katana from Kensai Ryu mod]. Any suggestions? Maybe some other?
Or maybe let him in Fighter class? How long (plot wise) will it take me to regain his first class abilities?
Things to have in mind:
Rougue Rebalancing is installed
True Grandmastery Installed, so after fifth star additional half attack is gained.
SCS II is installed, so some battles can be quite hard or annoying, especially with enemy mages
Ascension is installed [for the first time], so I know i will face some challenging battles with another members of Five.
No quest-giving mods are installed in this playtrough, so I will be gaining roughly as much XP as in vanillia game.
What do you think, what is more valuable: Fighter HLAs (especially whirlwind), Thief HLAs (especially Use Any Item) or spells from being a mage?
Sorry for bad english
Moved spoiler tag to cover the spoiler. -Jalily