I was thinking of doing something like this, but I'm unsure if it's possible.
In general, it should be allowed to get items on the way to the dungeon, but not to start the Nashkel mines questline.
I guess Algernon's cloak, a couple of scrolls, wands and the greenstone amulet is a must.
Possible spell picks:
1.
Magic missile, Sleep, Spook, Blindness, protection from evil (maybe find familiar?)
2.
Mirror image, Melf's acid arrows, knock, web (or glitterdust?)
3.
Melf's minute meteors, skull trap, haste (or slow/remove magic)
4.
Spider spawn, stoneskin, (maybe improved invisibility?)
Essential items:
Shield amulet, greenstone amulet, sandthief's ring, algernon's cloak, dagger of venom(?), ring of princes+1, evermemory, second sword arm, wand of fire/ice/paralyzation/fear/sleep, potion case...
Might use a fairy dragon familiar for the invisibility.
What do you think? Is this madness?
In general, it should be allowed to get items on the way to the dungeon, but not to start the Nashkel mines questline.
I guess Algernon's cloak, a couple of scrolls, wands and the greenstone amulet is a must.
Possible spell picks:
1.
Magic missile, Sleep, Spook, Blindness, protection from evil (maybe find familiar?)
2.
Mirror image, Melf's acid arrows, knock, web (or glitterdust?)
3.
Melf's minute meteors, skull trap, haste (or slow/remove magic)
4.
Spider spawn, stoneskin, (maybe improved invisibility?)
Essential items:
Shield amulet, greenstone amulet, sandthief's ring, algernon's cloak, dagger of venom(?), ring of princes+1, evermemory, second sword arm, wand of fire/ice/paralyzation/fear/sleep, potion case...
Might use a fairy dragon familiar for the invisibility.
What do you think? Is this madness?