Looking at Neutralise Poison today, I noticed something very interesting. Since I typically ignore the spell as redundant compared to the two-level-lower Slow Poison, thought I'd share with anyone else who shares that particular bad habit.
Effect: Cures poison, disease, blindness and deafness, and, most importantly, it recovers 10 HP.
Comparing it to Cure Moderate, the level 3 cure wounds spell that is otherwise the most efficient spell, timewise, for healing, Cure Moderate recovers 14 HP with a cast time of 5, Neutralise Poison restores 10 HP with a cast time of 1, making it five times faster to cast.
So you're getting almost as much healing, except instead of waiting half a round for it you're getting it almost instantly, making Neutralise Poison almost as quick for emergency healing as drinking a potion.
Whilst it probably won't find its way into every spell slot, I for one may actually be memorising a few just in case now.
Effect: Cures poison, disease, blindness and deafness, and, most importantly, it recovers 10 HP.
Comparing it to Cure Moderate, the level 3 cure wounds spell that is otherwise the most efficient spell, timewise, for healing, Cure Moderate recovers 14 HP with a cast time of 5, Neutralise Poison restores 10 HP with a cast time of 1, making it five times faster to cast.
So you're getting almost as much healing, except instead of waiting half a round for it you're getting it almost instantly, making Neutralise Poison almost as quick for emergency healing as drinking a potion.
Whilst it probably won't find its way into every spell slot, I for one may actually be memorising a few just in case now.