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*MAJOR SPOILERS* A guide to new magic items

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This is a list of all the new notable magic items in BG:EE.
I am not including underwhelming ones like daggers +1 and stuff like that

[spoiler]
Weapons:
Wakizashi +1 - Dorn's ambush when he joins you
Rashad's Talon (scimatar +2) - Cloakwood 2, on cliff overlooking sea in the south of the area
Katana +1 Where to find it: Daveorn's floor of cloakwood mines, in a chest.
Harrower + 1 (longsword). It is a +1 longsword which is +3 vs undead, - Zeela (one of the amazon warriors) outside the exit of nashkel mines drops it
Albruin +1 (bastard sword - Simmeon, just outside bg, near quayle (part of Dorns storyline) Bastard sword +1 with +2 damage bonus, prot from poison for user and detect illusion once per day
Rancor (Greatsword) - Dorns starting sword (Usable by anyone who can normally use greatswords) - +1 greatsword, which gets +1 to hit when you have killed someone
Neera's staff +1 - Neera's starting staff (Usable by anyone who can normally use staffs) - +1 staff with a small chance to damage target with extra fire damage, and a small chance to damage Neera with fire damage instead
The chelsey crusher (Halberd +2) - Sets attacks per round to 1, +4 damage bonus - Found on ignot the gnoll, in area west of gnoll fortress
Club +1 - 2 Copies: Krum - area east of gnoll fortress. Looks like a regular club and comes identified, so dont miss it, also in a chest in entar sivershield's garden.
Sling of unerring accuracy (+2 to hit) - Black lily, thieves guild (purchasable)
The Thresher, +2 Flail - Sorcerous sundries (purchasable)
Spear +2 - Baldurs gate north, Merchant's league doorman
The Stupefier +1 Mace with 25% chance to stun target for 1d4 rounds no save. -2nd floor of burning wizard inn, beregost
Might oak (Club +2) -Shadow druid leader, cloakwood 3, inside treehouse.
Ninjato +1 - Baldurs gate sewers in cocoon near ogre mage and carrion crawlers
The golden axe +1 (10% chance of casting dispel on targe)t Fenton, middle west bg, in locked house in south east corner
Hammer of dawn (Warhammer +1, user is under nondetection) Brathlan (guide in the hall of wonders)


Ammunition:
Darts of Acid/Fire/Ice - High hedge (purchasable)
Bullets of Electricity/Fire/Ice - High hedge (purchasable)
Beruel's retort (Throwing axes +1) - Blacksmith in beregost (purchasable)


Armour:
Rugged leathers +2 (-15% move silently penalty) - Neera's personal quest
Karaj studded leather +3 (Chest on bottom floor of durlags tower)
Magma bulwark +2 (Plate +2, Lighter than regular plate) - Container in the Undercity

Items:
Amulet of spell warding - Kryll, Area south east of nashkel mines (part of Dorn's storyline) +2 to saves vs spells
Moonlight walkers - Rasaad's starting equipment. +2 bonus to AC
Belt of antipode - On gorions body after ambush - 100% resist frost, but 100% vulnerability to fire
Glimmering bands - Gamaz - Cloudpeaks temple (part of Rasaads quest) - +2 to hit bonus
Buckley's Buckler +1 AC +1 CON - Friendly arm inn (purchasable)
Adoy's belt (+5 to saves vs polymorph/pertification) - Adoy

Cursed items
Iron thorn ring - 2 locations: Bandit camp (in a hut), Cloakwood 2 same as Rashad's Talon - turns you into a zombie
Big fisted belt - Cursed belt of hill giant strength - Cloudpeaks temple (part of Rasaads quest) - this is actually quite good - sets strength to 19 but int to 6
The Ossifier *cursed* (+1 quaterstaff which casts barkskin on the target when you hit) - Aleppo discount store
The gold digger + 1 - (Removes 10g from your inventory every time you hit) Aleppo discount store
Backbiter +3 - Orsmadi (Larswood druid)

Misc:
Gem bag - Neera's starting equipment
Potion case - High hedge store (purchasable)
Scroll case - Firebead quest reward (beregost) [v1.1.2011]

Scrolls
High hedge, Feldepost's inn, Sorcerous sundries all sell new spells
Here are some notable others:
Find familiar - Nimbul
Spell thrust - Venkt (bandit camp tazok's tent)
Fireshield (red) - Kysus (assassins outside cloakwood mines)
Fireshield (blue) - Resar (thieves guild)
Spider spawn - Niemain (2nd floor sorcerous sundries)
Detect illusion - Hallacan (Gullykin ambush)
Remove magic- Andris (ice caverns) or red wizards, in area to north of bassilisk area
Stoneskin - 2 available - dezkiel (ice caverns) or a red wizard in Adoy's encave (neera's quest)
Minor sequence - Top floor of iron throne building
Wraithform - Prat, Underneath candlekeep

notable extras:
All these items already existed in the game, but these are additional copies of them.

Extra gauntlets of weapon expertise in bandit camp chest in Tazok's tent
Extra golden girdle - Simmeon, just outside bg, near quayle (part of Dorns storyline)
Extra fallorian's plate +1 - Simmeon, just outside bg, near quayle (part of Dorns storyline)
Extra boots of avoidance - Melkin, Baldurs gate duchal palace area
Extra Destroyer of hills girdle - SW Baldurs gate merchant (purchasable)
Extra boots of speed - Kill Lothander (Baldurs Gate)

Other:
Ankheg plate now stacks with rings of protection
Rings of wizardry no longer stack with themselves. (so you cant equip more that one on the same mage)
Ring of infravision has been moved to a store in NW baldurs gate, next to the merchants league counting house (in a container)
[/spoiler]

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