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DROW! Sargtlin and Yathtallar Classes (Drow Warrior, Drow Ranger, and High Priestess)

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I've been playing Baldur's Gate I, TotSC, Baldur's Gate II SoA, and ToB for years and have always hoped to see an actual class catered towards the drow. Also, reading the entire Legend of Drizzt series as well as The Hunter's Blades Trilogy by R.A. Salvatore (16 books total), has really influenced my development of the following classes in being accurate.

The three classes in mind are; Drow Warrior, Drow Ranger, and Drow High Priestess.


First and Foremost: Innate Abilities

Racial Attributes:
Strength Max set to 16.
Dexterity Max set to 20.
Constitution Max set to 16.
Intelligence Max set to 20.
Wisdom Max set to 20.
Charisma Max set to 16.

Globe of Darkness:
Combined effects of the Blindness and Horror Spell, save vs spell for only the effects of the
Horror Spell.

Faerie Fire:
Prevention of all invisibility spells/effects, and the hide in shadows ability in addition to the effects of the Chaos Spell. Save vs spell to negate the effects of the Chaos Spell.


For the Drow Warrior

Advantages
* +3 to hit and +3 to damage against surface elves
* +3 to hit and +5 to damage when not in sunlight
* Can get up to five proficiencies in two handed weapon style
* May cast Globe of Darkness and Faerie Fire

Disadvantages
* -1 to hit and -2 to damage when in direct sunlight
* Cannot use spells except for innate abilities
* May not dual class
* May only be male


For the Drow Ranger (Because naming your character Drizzt Daermon N'a'shezbaernon simply isn't enough!)

Advantages
* May summon a select animal for an amount of time (Similar to the way that characters get special feats in ToB)
* +2 to hit and +2 to damage against surface elves
* +3 to hit and +5 to damage when not in sunlight
* Can get up to five proficiencies in two hand weapon style
* May cast Globe of Darkness and Faerie Fire
* Every 8 levels +15% to stealth and move quietly.
* At level 16 the day light penalty is no longer applied.

Disadvantages
* -1 to hit and -2 to damage when in direct sunlight (Until level 16)
* Cannot use healing spells available to the human ranger
* Cannot use spells except for innate abilities
* Cannot wear full/plate mail
* May not dual class
* May only be male


And for the cruel Drow High Priestess

Advantages
* +3 to hit and +3 to damage against surface elves
* +3 to hit and +5 to damage when not in sunlight
* May cast Globe of Darkness and Faerie Fire
* Casting time reduction on ALL spells by 1/4
* May cast any and all wizard spells
* May become specialized with light crossbow
* Gains one extra spell per lever (Like a specialist mage)
* Begins game with a unique single headed snake whip/flail
- The snake headed whip/flail gains another head every 6 levels
- Whip/flail acts as a +3 flail (To make things easy on you guys, the weapon would be considered a flail. Similar to how a morning star is considered a flail, or a ninja-to as a katana)
- Stun opponent on strike, starting at a 20% chance; unless immune to magic, no save.
-each head would increase the likeness to stun an opponent by 20%

Disadvantages
* Typical low hit points of a mage
* May not wear ANY armor, nor use a shield
* May ONLY use the character's specific whip/flail and light crossbows bow for weapons
* May not dual class (You either sell your soul to Lolth, or you sell only your life)
* May only be female


Everyone is intrigued by the drow. And I want to know, what you all think; Positive, negative, supportive, unsupportive. This is our game, lets make the best of it.

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