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Weapon Icon on portrait?

I've noticed the team have implemented an attack sequence identifier that shows the player the action they have chosen during combat via an icon on the portrait.

It's a great feature, especially for spell usage (as the player often get's confused) however, seeing a weapon icon constantly displayed upon the character is rather mundane and irritating. I'm sure a player knows the difference between standing idle or attacking an enemy. The game does involve a level of wit, let's not dumb it down.

I think translucent icons instead would be much less invasive and irritating, since the icons should be used only as a "temporary" indication of what the players actions intend to do. Unlike spell casters, melee characters spend 80% of their time with a weapon icon etched across their forehead because their actions scarcely change.

Thoughts and opinions?

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