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Sorcerer spell repertoire

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I have chosen Sorcerers almost exclusively as my class for over a decade in tabletop and PC D&D games, since they were first introduced in Baldur's Gate II and then in the 3rd edition of Dungeons & Dragons. Needless to say I am eagerly looking forward to being able to play one in an official version of the original game of the saga.

As such I have spent a fair amount of time lately refining and pondering my spell choices for what will obviously be a much lower level character, and was also curious as to what spells other players prefer to take as well (please share!). I am guessing that with the new content the new XP limits *might* enable a sorcerer to reach 10th level by the end, so with that in mind these are the spells I have set my sights on for the moment (note that spells within each spell level are listed in the order in which they are aquired..i.e. Melf's Acid Arrow is not learned until 7th level, when its duration becomes worthwhile)

5th- Chaos
4th- Stoneskin, Minor Sequencer
3rd- Fireball, Dispel Magic, Invisibility 10ft radius
2nd- Glitterdust, Knock, Melf's Acid Arrow, Web
1st- Magic Missile, Protection from Evil, Friends, Identify, Protection from Petrification

I have contemplated choosing Sleep as one of the first level spells known from the start of the game in lieu of one of the others, despite the fact that it would become useless if such a character was taken in Shadows of Amn and Throne of Bhaal. Nevertheless, I imagine it would be incredibly useful in BG1, and my 3.5 D&D sorcerers always took it at 1st level since that ruleset allowed you to exchange known spells at later levels or through other means (retraining, Wish spells, etc)

Please feel free to share your likely Sorcerer spell selections as well.

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