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Channel: General Discussion (Spoiler Warning!) — Beamdog Forums
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Multiplayer conversation interruption

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I read somewhere on the forums prior to release that this was gonna be fixed, that you'd only be notified of a conversation initiated by someone else in multiplayer if it was an important one. However when we're playing multiplayer the other player still has to watch every single conversation take place. Have we missed an option or didn't this feature make the cut?

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